Before registering your team please read through the official rules. In addition to the information given on the Welcome page and the official rules, there are a few administrative things that must be brought to your attention:                                  

 1.   When you have registered your team a confirmation email will be sent to your team captain's email address within 2 days. When you receive your confirmation email, you will have another 2 days to submit your team's logo via email.

2.   During registration, you are required to submit the Steam ID links of all your members, including your stand-ins. This is to keep track of the registered players on your team.

3.   Every team member's Steam profile MUST be set to public and may not be private for the duration of the tournament. 

4.   The points during the group stages of the tournament will be updated daily after the final match of the day.

5.   Each team will be appointed a YoloDoto admin. Any communication regarding the tournament, match times etc. will be done through your admin.

ENTRIES ARE CLOSED

Official rules

1. GENERAL

1.1 Administration

1.1.1 Everybody who is authorized by YoloDoto to administrate the competition based on its rules and regulations will be called an "admin" or “referee" in the following, the collectivity of all admins will be called the "administration". A list of the current referees can be found on the Welcome page of this website.

1.1.2 A referee is allowed to ignore or overrule any of the following rules in order to make the competition as fair as possible.

1.2 Participants & Teams Everybody with a valid steam account is allowed to participate in the competition and will be called "participant" in the following. Participants joining a team in order to fulfill the minimum required amount of team members will be called a "team" in the following.

1.3 Commitments

1.3.1 By registering to this competition participants acknowledge without limitation to comply with the rules and regulations and with the decisions made by the referees.

1.3.2 Every participant acknowledges the right for YoloDoto to modify the rules and regulations for adjustments at any time without notice.

1.3.3 Every participant has to show the needed respect towards referees and other participants. Insults and unfair or disrespectful behaviour towards anyone are not tolerated and will be punished.

1.3.4 Every participant must always have the newest version of steam and Dota 2 installed and has to check for updates in time before each match. Patching is not a valid reason to delay a match under normal circumstances.

1.3.5 Every team accepts the official schedule of the competition and declares its ability to be available during these times.

1.4 Communication All communication during the competition runs through the competition's Welcome page, the YoloDoto email and through the administration on Steam. Admins can be contacted via Steam and the YoloDoto email. 

2. TEAMS & PLAYERS

2.1 Team Size A Team has to consist of five members and a maximum of two stand-ins. Those persons will be called "team members" or "members" of the team in the following.

2.2 Registration

2.2.1 In order to sign up for the competition, a team has to fulfill all requirements the tournament platform forces.

2.3 Stand-ins

2.3.1 As stated above, a maximum of two stand-ins may be used during the duration of the tournament. These stand-ins need to be registered. Any referee has the discretion to allow an additional stand-in, in the case of an emergency. 

3. HOSTING & SETTINGS

3.1 Lobby Hosting A referee will host the lobby. The lobby's password will be made available to both teams at the same time. 

3.2 Spectators

3.2.1 No unassigned spectators are allowed in the lobby. Only broadcasters that have obtained the necessary permission from YoloDoto are allowed to cast the game.                                 

3.2.2 Referees, and official YoloDoto broadcasters have the right to spectate any game without the agreement of the teams.

3.3 Server Location

3.3.1 The default server location is the South African server.

3.3.2 Other servers than the default one are used, if both teams agree or a referee decides on it in an emergency.  

3.4 Sides & Drafting Order The sides and drafting order of games within a type of match not mentioned in the following (e.g. best of five) are decided by a referee.

3.4.1 One game: The first member of either team to enter the lobby chooses the side, the opposing team then has the right to choose the drafting order. When there is a dispute regarding which team's member entered the lobby first, the referee has the final say.

3.4.2 Two game series: The first team is radiant in game 1, drafting order is random. Game 2 is reverse.

3.4.3 Best of three (or three games series): The first team is radiant in game 1, drafting order is random. Game 2 is reverse. In game 3, the first member of either team to enter the lobby chooses the side, the opposing team then has the right to choose the drafting order.

3.5 Game Settings SERVER LOCATION, PASSWORD and STARTING TEAM are set according to the rules above. GAME NAME and BOTS are irrelevant. The remaining settings have to be: GAME MODE: CAPTAINS MODE,  CHEATS: No,  SPECTATORS: Yes,  VERSION: Tournament.

Team Registration

4. DURING THE MATCH

4.1 Picks & Bans The hero pool always consists of all in Captains Mode available heroes and might therefore change several times during the competition. The game must not be paused during the draft, unless a drafter disconnects.

4.2 Pauses Each team has the right to pause the game for an acceptable duration, if a player announces it at least three seconds in advance and calls a coherent reason (exception: not necessary, if someone disconnects). The game must not be resumed before both teams agree with it. When the number or the duration of breaks becomes too high or long, the administration may force the continuation of the game. 

4.3 Disconnects & Reconnects If a player disconnects, the game is to be paused instantly. Everyone has up to ten minutes to reconnect to the game (if the same person disconnects more than once, all times get added up). If this time is passed, the opposing team may continue the game, unless an admin demands the opposite. The affected player is in this case still allowed to rejoin later on.

4.4 Broadcasting

4.4.1 Every authorized spectator (according to 3.2) inside the game is allowed to provide a video stream with a delay of at least two minutes.

 4.4.2 The players are not allowed to watch or listen to any of these video streams or DotaTV at any time during their match. Furthermore they are not allowed to provide a stream themselves, unless there is no official broadcaster inside the game.

4.5 Bugs If any serious bugs occur, the game has to be paused immediately and the administration decides how to continue. Abusing a bug is forbidden.

4.6 Tools / Hacks The usage of any Dota-related tool aside from Steam and Dota 2 during a match is strictly forbidden.                                                    

4.7 Ending A game is finished, when an Ancient Fortress is destroyed, when one team obviously forfeits, when the majority of a team leaves on purpose, or when the administration decides on it.

5. RULE VIOLATION & PUNISHMENT

5.1 Breaking any of the above mentioned rules or ignoring the orders of an admin will be punishable. Type and amount is chosen by a referee.

5.2. Possible Team Punishments 1. Default Loss / Null Game. 2. Score Reduction (during a group stage).  3. Temporary or permanent ban from the competition.  

6. ADDITIONAL RULES

All of the rules stated above are subject to official YoloDoto information given on the website regarding the tournament,; such as the dates, times, how the teams should register etc. 

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